Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
0x00007ff682fa368d (Unity) StackWalker::GetCurrentCallstack
0x00007ff682faa369 (Unity) StackWalker::ShowCallstack
0x00007ff683f1b683 (Unity) GetStacktrace
0x00007ff6845b947d (Unity) DebugStringToFile
0x00007ff68218abd2 (Unity) DebugLogHandler_CUSTOM_Internal_Log
0x0000020baf6f05fa (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020baf6f046b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[ ])
0x0000020baf6df56e (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0000020baf6eff3d (Mono JIT Code) UnityEngine.Debug:LogWarning (object)
0x0000020baf6ee73b (Mono JIT Code) UnityEditor.Android.AndroidSDKTools:smile:etectErrorsAndWarnings (string,string,string[ ])
0x0000020baf6b74cb (Mono JIT Code) UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[ ])
0x0000020baf6b69c3 (Mono JIT Code) UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
0x0000020baf6abde3 (Mono JIT Code) UnityEditor.Android.SDKManager:UpdatePackagesList ()
0x0000020baf6ab0db (Mono JIT Code) UnityEditor.Android.SDKManager:ListAvailable (UnityEditor.Android.SDKManager/Component)
0x0000020baf6aa2db (Mono JIT Code) UnityEditor.Android.PlayerSettingsEditorExtension/<>c__DisplayClass127_0:<StartGettingReleasedAPILevels>b__0 ()
0x0000020bc0199ca2 (Mono JIT Code) System.Threading.ThreadHelper:ThreadStart_Context (object)
0x0000020b8797668e (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x0000020b8797497b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x0000020bc01998b3 (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
0x0000020bc019917b (Mono JIT Code) System.Threading.ThreadHelper:ThreadStart ()
0x0000020bc0199038 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007ff8efe7fe24 (mono-2.0-bdwgc) [mini-runtime.c:3445] mono_jit_runtime_invoke
0x00007ff8efdbe764 (mono-2.0-bdwgc) [object.c:3066] do_runtime_invoke
0x00007ff8efdc219c (mono-2.0-bdwgc) [object.c:4458] mono_runtime_delegate_try_invoke
0x00007ff8efded311 (mono-2.0-bdwgc) [threads.c:1292] start_wrapper_internal
0x00007ff8efded4b6 (mono-2.0-bdwgc) [threads.c:1344] start_wrapper
0x00007ff9850f7614 (KERNEL32) BaseThreadInitThunk
0x00007ff9866226b1 (ntdll) RtlUserThreadStart
This error, and 300 very similar ones, pop up when sometimes looking at Android player settings. Seems to pop up more consistently just after switching platforms to Android. The reason it’s a problem is because I believe the error is eventually leading to a timeout on a lock file for Gradle when I’m trying to build. 2 days before this error, I temporarily solved a similar occurring error with a missing Android config file. Popped up in the same place, and it was the cause of the build failing, so I believe these errors are preventing the build like the one before. I haven’t been able to find a solution. If anyone can help it would be appreciated.