Hey eberybody.
Working on a platformer and here it is so far:
https://www.youtube.com/watch?v=kkEXPwOPyNU
Lotssss of work to do but there is my start. Will keep posting updates here.
Hey eberybody.
Working on a platformer and here it is so far:
https://www.youtube.com/watch?v=kkEXPwOPyNU
Lotssss of work to do but there is my start. Will keep posting updates here.
looks really good. the jumping is somewhat slow, and the round bullet seemed off-perhaps a shurikan is more appropriate?
but its really good work with the 3d.
Keep it up!
Critiques are noted and appreciated! Yes, the projectiles are not that cool right now but will be polished in the future. Thank you!
It looks very good so far! Maybe the animations are the weakest part, anyway it is evident that they are not final. Congratulations!
thank you for your feedback! the animation needs work. what about it specifically stands out most to you?
I would say the jump animation.
noted!
I just made a start screen that takes the player into a specified level when “Start” is pressed.
https://www.youtube.com/watch?v=PCOOgsR3TNo
The player is immediately put into gameplay at this time. Later on, they will be taken into a level select stage before jumping directly into gameplay.
This is coming along really nicely, will be following with interest! Is it just you currently?
hi!
cool style, especially the environment looks great
I agree with the previous speakers, the animatios need a lot of tweaking.
Use references for your animtions
To the runcycle:
the upper part of the body is too stiff (needs more bending and sidewise rotation), otherwise the step length has to be smaller
In addition, the shoulders need more motion too. Here 2 links, you could use as reference:
To the jumpanimation:
You need more motion here as well. Do some exaggerations (one of 12 animation principles) to get a better result.
I wish you good luck and keep posting
thanks for the feedback! i’ll do a pass on the animation and will keep these in mind.
thanks! yup, just myself at the moment.
Just an art update:
Don’t know why the image doesn’t have the option to expant to full res. Here is the link to the full res:
Updates to dynamic parts of the environment. Applied some Light Probes to the scene.
Setting up the level select stage:
Needless to say, so beautiful, excellent graphics, man, looking forward for the updates
thank you! more to come soon. working on getting some sounds in the game at the moment and that should add another dimension to the experience!