Marble Labyrinth Game Preview (WIP for 3DU)

Hi all,
Because of the 3DU contest I took a try on Unity, and I love what I am seeing. IMO one of the greatest things about Unity is its Physics-Engine. As I just heard about the contest one week ago, I don’t have much time to do anything spectacular, so I decided to make a simulation of one of those old-school wooden labyrinths.
I uploaded a Webplayer yesterday to show it to some friends, but I decided to share it with you too.
http://mutle.fuckup.homeunix.net/LabyrinthDemo/

Currently there is just the basic game working, no High Scores for example, also no textures at the time. But I am having an issue with the Camera: I can’t figure out how to view the Board, so you can see the marble at all times, while still being able to exactly see how much the board is tilted. I was thinking about adding a second view with some 2D Graphics to show the rotation, but I would rather keep it simple.

I appreciate any critic, good or bad, so I can make this game better playable.

– mutle

can you add keybaord control, I find the mouse control rather dificuly and quite sensitive. Good work so far. jeff

you could just lower the walls or enlarge the ball so its slightly taller (but still keep the invisible collider tall so the ball doesn’t jump the walls). or maybe just move the camera a bit higher, or just keep the walls semi transparent (i kinda like it the way it is actually - just add some color or pattern to the texture).

i find it a bit touchy as well, maybe dampen the movement (lerp?).

i would add some depth to the base instead of it being just a flat plane.

its a good start ; )

Looks good! I have trouble with the tilting too. Could you have the board move 1:1 with the mouse? Right now it seems to be doing some wierd stuff that is confusing. Also, the best and easiest way right now is to just roll along the wall over the holes straight to the goal. When I got to the goal I couldn’t do anything after entering my name. Is that normal?

Pretty neat! But it’s a touch easy because you can just coast along the walls and avoid the holes completely :slight_smile: I would make those holes bigger!

Cheers

First of all thanks for the nice comments. Improving the mouse control will be next on my TODO list.

will do

Yes. As soon as I implement the Highscores, something will happen there. I already had the name entering implemented when I made the demo and I didn’t want to remove it just for this export :slight_smile:

I will probably make the marble larger. I found a schematic of the Board on Google and designed it after that, so I will keep the holes at the current size. If the ball is larger, I guess it would be easier to fall in the holes.

Another thing I thought about to make the game harder was to add some gravitational pull from the holes. Unfortunatels I couldn’t figure out how to do that. Maybe with a Explosion with negative Power, anyone tried that?

I will post an updated version tomorrow, as soon as I got the Mouse Control working nicely.

I just updated the WebPlayer with what I consider to be the first Beta of this Game.
The following things where Updated:

  • Mouse Control greatly improved.
  • High Scores
  • 2 Gameplay Modes: Parcours and Time Trial

Still missing for the final:

  • Keyboard control
  • Credits
  • A lot of polish and textures

I also hacked up a small Website about the Game:
http://mutle.fuckup.homeunix.net/3DU/

The WebPlayer is still at this URL:
http://mutle.fuckup.homeunix.net/LabyrinthDemo/

I thought the mouse control was great but a little to low of sensitivity.

Seems to me that the highscores for parcours mode should be based on how many flags you got, not how much time you took. I never completed parcours mode.

The highscores screen is pretty ugly but I am betting you will fix it.