I have this weird texture flickering going on in my VR app, and I have no idea where it comes from or what to do about it. Tried different compressions, texture settings and all kinds of graphics settings.
The only other place I could find it mentioned is here: [SOLVED] Textures flickering in VR only (a curved "C"-like flicker pattern)
However the solution there (setting the rendering path from deferred to forward) results in no rendering being done at all (aka black screen).
Does anyone have an idea where this might come from and what the solution might be?
On this screenshot you can make it out in the snowy and deserty places, but in the headset its rather prominent throughout