Marbled texture flickering

I have this weird texture flickering going on in my VR app, and I have no idea where it comes from or what to do about it. Tried different compressions, texture settings and all kinds of graphics settings.

The only other place I could find it mentioned is here: [SOLVED] Textures flickering in VR only (a curved "C"-like flicker pattern)

However the solution there (setting the rendering path from deferred to forward) results in no rendering being done at all (aka black screen).

Does anyone have an idea where this might come from and what the solution might be?

On this screenshot you can make it out in the snowy and deserty places, but in the headset its rather prominent throughout

Could be anisotropic filtering settings / mipmap settings or antialiasing related. Can you post a screenshot of your texture import settings for the relevant textures?

Sure, I’ve attached my current settings for the texture in question.

It occurs regardless of antialiasing settings, but haven’t tried much in term of mipmaps.

Everything looks ok on the import settings side. Only thing I could think of is if filtering is disabled in project settings (quality) or something… !?

please teach me how to code :wink:

pls help