Marching cubes?

Hey. Does anyone know a way to implement marching cubes algorithm into unity? Thanks

Well, the algorithm is explained here:

http://paulbourke.net/geometry/polygonise/

It is not too hard to implement this in C#. You can take advantage of the MeshFilter class and generate your mesh according to this manual page:

A game I did this way with a procedurally generated cave system can be seen here: