I have a character (user-controlled) which i need to move along a Cylinder.
The game is 2D, y and x axis constrained, with z only used for depth of camera.
Cylinder used for the z-plane’s platform, thus from camera perspective all you see is the flat plane of a circle with character moving on it’s outside edge.
I need to get the character to move along the cylinder’s circumference as if the cylinder is the focal point of gravity and the character is attracted to this, i.e. same as Mario Galaxy but on a 2d setup.
I am an idiot on code so any and all help will be received with praise and admiration and severe ego-stroking on helper’s behalf.
Thanks,
Jester