I have a problem.
In my game I’m firing a bullets which are just planes rotated up on camera, and scaled with a distance.
The problem is in scaling, i want to do it using a custom shader (it’s easy to scale in vertex program, just multiplying object space coordinates) BUT! so as i use a prefab on my bullets (same mesh, same material) unity batched it! and so i have a completely different object space coordinates in vertex program
How can I mark object, something like “do not batch” or whatever, so that unity will not batch my bullets.
PLEASE! DO NOT OFFER Me using a transform.localScale, or something like, I want to scale from my shader!
Just tell me, if exist some way I can switch off dynamic batching on objects what i want.
AND DO NOT OFFER Me switch off dynamic batching in player settings.