When you marking folder as addressables it group all assets in tree and give names. It also plays nicely when you rename folder address. But here are several points:
It’ll nice to have possibility to control naming inside folder without marking each one. Especially some check box to remove file extensions (.png, .assets);
Possibility to exclude some assets inside folder;
Change name of asset relatively to parent marked folder.
3 Likes
I just tested the folder behaviour. It is a decent implementation.
What works (when you “Save Project”)
Add new sub-content to folder, including sub-folder.
Delete sub-content
Rename sub-content
What won’t work
Rename top level folder won’t sync to address name, however this is consistent with previous behaviour.
You can not change address of sub-content (or simplify name) in Addressables panel. But as said, you can change the file name in Project panel.
File ignore feature sounds useful when working with folder.
github.com/favoyang/unity-addressable-importer gives you more finer control. Ignore feature is not implement either, but you may find a workaround with regex matching.
1 Like
Favo-Yang:
I just tested the folder behaviour. It is a decent implementation.
What works (when you “Save Project”)
Add new sub-content to folder, including sub-folder.
Delete sub-content
Rename sub-content
What won’t work
Rename top level folder won’t sync to address name, however this is consistent with previous behaviour.
You can not change address of sub-content (or simplify name) in Addressables panel. But as said, you can change the file name in Project panel.
File ignore feature sounds useful when working with folder.
github.com/favoyang/unity-addressable-importer gives you more finer control. Ignore feature is not implement either, but you may find a workaround with regex matching.
Ye, I seen your importer. For me the main feature is ability to remove file extensions and add excludes.