I’ve got an attribute that restricts a serialized field to be of a certain type. It works well, except for one problem. When I use this attribute on a prefab’s serialized field and change it from outside the prefab editor, the property never gets dirtied.
property.objectReferenceValue =
EditorGUI.ObjectField(position, label, property.objectReferenceValue, type);
I can’t use EditorGUI.PropertyField(position, property, label);
, since there’s nothing I can use to enforce the type of the property.
I want a way to dirty the property when it changes object its objectReferenceValue