MARS camera render to targetTexture still showing on screen

When pointing the targetTexture object to a render texture, sometimes MARS still renders onto screen on iOS. This happens with some configuration but not others, I haven’t figure out what triggers this behavior. Sometimes if I change the depth property of the camera object it fixes the issue, but sometimes it doesn’t.

hello @xhkong

Could you please elaborate more on what you are trying to achieve and with which configurations this error happens for you and which work?