MARS DepthMask with URP

Hello, I’m trying to migrate my project form built-in render pipelin to URP, everything seems to be okay execept the depth mask which is not rendering transparent. It is rendering black color without any transparent part. First, I tought it was the render ppipeline settings (Depth Texture) but nothing change after ckecking it. Is there any solution at the moment or should I wait for more updates ?

6162768--674046--mars_urp.png

Hi @Spaekz , we are working a new version that improves URP support in MARS. I noticed this is also an issue in the update and I will be looking into the issue. Once I have a fix I respond back here.

any news about it ?

yes - would be great to know!