Mars Orbital Lander: A new space simulation game!

Description:
Control your spacecraft, ranging from landers to orbiters, to do missions or explore! You can deliver cargo, dock with space stations, and much more! You can go free style and explore the world and the surrounding space. But watch out for dangers! There are many dangers on the new Mars! Ranging from Dust storms, canyons, and crashes! Visit from the Northern base to the south pole! Build a vehicle! You can buy upgrades in which you can select to customize your lander or orbiter. You can get from a great engine to a colony on Mars!

Demo:
(Unavailable)

Source:
(Unavailable)

Contact Me:
Email: justinlego001@gmail.com
Skype: Kingdom of Aerox
Statistics:
Done: 32.4%

Version log:
0.3.0.3: Enhanced graphics, changed game to unity 4 engine, was donated money for a mega asset for game!
0.3.0.1: Physics Fixed, Basic GUI made, small bugs fixed.
0.2.6.0: Revised player (it was broken), Physics broke (fixing), Checkpoints, GUI (in development), ect.
0.2.4.5: New Base, Physics, Better Scripts, Drag, Few bugs fixed.
0.2.0.1: Character player scripts completed, added more effects, larger land, small bugs still being fixed.
0.1.8.9: Base Created, effects, better camera, fixed terrain, small bugs fixed.
0.1.6.2: Created Project, made terrain, working on details.



will it be like kerbal space program?

Possibly! This project will update alot. But when it is near completed, it is like KSP. But only using our solar system. I don’t know how to allow mods to be added, so I need to study that for allowing people to put in mods and spacecraft. I doubt there might be a solution to making a Spacecraft designer. If I can’t do that, I need to be able to allow people to make spacecraft models and script them to be able to fly in-game. So it needs to be modded kind of like Flight Simulator X. But cross your fingers for the Spacecraft designer!

~Justin

We have the pictures in! Look at them now! Only 2 days of work though.

as log as the coding is in java people will make there own mods

Thanks for the tip! I will see into it, how it will be done.