Mask acting strangely with world space UI

Hi guys, lately I’ve been working on implementing world space ui into our game and I’ve encountered a problem with masks. Basically I have a scroll panel with a mask and text inside. The whole panel faces the camera’s forward vector ignoring y rotation. When I move the camera up or down a bit the text is getting masked.

Here are some images showing it and also a package containing the prefab.


Anyone got any idea what’s causing that behaviour and how to fix it?

1911330–123291–MaskProblem.unitypackage (18.5 KB)

Just realised it’s deferred rendering that is causing that, is there a way around it?

I’m having a similar problem. Is there a solution? I seems to be doing this even in Forward Rendering as well.