Hi guys, lately I’ve been working on implementing world space ui into our game and I’ve encountered a problem with masks. Basically I have a scroll panel with a mask and text inside. The whole panel faces the camera’s forward vector ignoring y rotation. When I move the camera up or down a bit the text is getting masked.
Here are some images showing it and also a package containing the prefab.



Anyone got any idea what’s causing that behaviour and how to fix it?
1911330–123291–MaskProblem.unitypackage (18.5 KB)