Mask alpha shader with spriteRender

Hey all !

I’m trying to add a mask alpha shader to a sprite but i’m getting an error on my spriteRenderer :

“Material uses fixed function shader. It is not compatible with SpriteRenderer”.

Is it possible to use shader on 2D sprite ? What should I do ?

Ty !

Don’t use a fixed function shader. Fixed function shaders don’t really have a place in the world any more. Use a surface shader, or better yet - a cg shader.

And all examples are with fixed function … It’s gonna be hard.
Does someone know where to find this surface shader alpha mask ?