Mask an image: two different behavior in the different scene

Hello,

I’m creating a simply UI Card:8974156--1233898--upload_2023-4-26_10-43-51.png

Using the mask

In an empty scene, it works perfectly, under a canvas:
8974156--1233904--upload_2023-4-26_10-46-26.png

But troubles comes when I use the same card in my game, the card inside disappear:
8974156--1233910--upload_2023-4-26_10-49-50.pngAs you can see, it remains the layout but the card inside is empty, If I remove the “maskable” in the CardImage, the image shows again (but the image overflow the layout)… I guess something in my game hiding this mask, I launched the game, removed every gameobject exept for the canvas and the image is still hiding.
To do the maskable I followed this videohttps://youtu.be/mhwGQ9XRBD8?t=321 from minute 5, but as I said, it works on an empty scene, but in my game something doesn’t accept these maskable items. I’m sure that is something stupid that I’m missing up. I hope this is the correct section otherwise I repost that in the correct one.

8974156--1233907--upload_2023-4-26_10-48-20.png

I found the problem… a class made for animation was hiding the image, to solve it I started to remove every GameObject until the image card was going to show up