Hi, I have some objects with procedurally generated meshes and animated sprites that are children of a UI Panel so they move around with the panel.
I want to put these objects into a ScrollRect and mask them to only be visible in the area of the ScrollRect with the Mask component. By default this doesn’t happen. All the UI gameobjects get masked, but the non-UI gameobjects don’t get masked. Is it possible to do this with shaders or some other method?
Thanks.