Mask Post Processing in URP

I need certain objects in my scene to be unaffected by post-processing. I have tried the two-camera method however I am building for VR which does not support camera stacking. I know that there are solutions for the standard pipeline such as this however I cannot find any solutions for URP.

For anyone else having this issue:

I ended up using URP’s Render Features found in the URP settings to render my desired layer after post-processing.