I have two different objects made in blender. Walls and floor. I have made two different shaders with PBR graph and applied them you each object. Are there any techniques to mask or blend the shader change so that it is more seamless?
I have two different objects made in blender. Walls and floor. I have made two different shaders with PBR graph and applied them you each object. Are there any techniques to mask or blend the shader change so that it is more seamless?