Hey.
Im working on some controls for my new shader, and want some fancy noise to be used as a mask on it.
However since this noise is quite GPU/CPU intensive and will only need to be controled between levels, i would love to have it only evaluate this code once i ask for it and then keep that stored untill i want to re-evaluate it.
So my question is, is there a way to generate a texture map in-game that does not need to be re-calculated every frame?