Mask Transition Effect [Solved]

Hi!

I would like to know how could I make a transition like this one: The circle acts as a mask, revealing specific game objects placed inside the circle while hiding any objects placed outside.
I’ve already succeed making it but as a child so the UI is scaling up according to the parent, which I don’t want.
I want the mask to be separate from the two game objects (in terms of parent/child). This way, I can easily switch which object is displayed
How to do so?

Thank you!

So you know, this is the 2D forum, not the UI forum which is the appropriate forum.

I’ll move your post for you.

Thanks.

1 Like