This is just an example project, all it has is a canvas a panel inside the canvas with a mask and a text inside the panel.
Since i updated to this last version of unity, this happens, and it only happens on osx webplayers, on windows if you open that link it will work correctly (at least it does here in our tests).
This is awful since we have a project to deliver this week and obviously this can’t be in it.
I do understand is a beta so this is not a rant, we knew the risks when we decided to use 4.6.
It’s weird that I find that noone reported this yet though.
Ways to reproduce.
1-Make a panel with a mask,
2- put a text inside it.
3- export to webplayer
4- open in osx
Please let me know if you can reproduce the bug, we found that one mac in our company it didn’t bug when we tested (it bugged in all the others). Its also the only mac with yosemite.
Well, on the end of the day of work, when we already fixed everything about our app and only this issue remains, we decided to give up on the text for a while and go with an image faking the text, and… it also glitches. So my guess is that is an issue with osx webplayer with masks overall.
It’s so strange that this hasn’t been fixed for the final 4.6 version… I’m seeing the same thing. I want to display text in a scrollrect (masked), flickers like crazy. Doeesn’t flicker in the editor of course, just in the web player. Any chance on a quick fix for this?
I am having the exact same issue. You sure you can’t reproduce it? Maybe try another Mac. Unity guys has this been resolved in some way? I really need a fix for this bug. I only need the mask to set the bounds of my clickable UI area. For example a round button should be clickable only in the round shape, even though it comes from a square image with transparency alpha. By default, the whole square becomes clickable.