Hi,
I am currently working on a 2D game and a newbie to UNITY. I am trying to implement some animations .The thing i want to do is that ,mask a particular area of the texture(which is animating, say moving). I did the simple texture masking and it works fine.But the problem i am facing is that, the texture will be constantly moving and the mask will be static.So how to blend the mask ( attached to a game object) and the texture( which is animating) is attached to the other game object.I have attached a sample image to illustrate my problem.
whats the best approach to solve this problem.
Thanks

