I would love to be able to have specific objects (with mesh renderes) to draw only inside a sprite mask. It’s very much the same thing that the current Sprite Mask is already doing, although it would also work when applied to mesh renderers.
I’m not looking for a shader with a mask texture, but a sprite in the scene that can be used as the mask. It doesn’t have to work exactly like Unity’s Sprite Mask, as long as the above can be achieved.
I assume this is likely straightforward, but I’m inexperienced with shaders and lots of googling hasn’t brought up anything useful.