I’m not sure if this is a bug, or just my lack of knowledge on physics, but hopefully someone can help me.
I have setup a very simple [69123-unityphysics.zip|69123] to illustrate my issue.
I have two almost identical gameobjects with rigidbodys. The only difference is Rigidbody1 (red) has a mass of 1, while Rigidbody2 (blue) has a mass of 2. The problem I’m having is they have a different terminal velocity. I was expecting Rigidbody2 to take longer to reach its terminal velocity but still reach the same terminal velocity.. Unfortunately (for my use case) this is not the result I’m getting.
Thanks @Nabeel I heard about this blog and found it really good.
– MoliCat