I’m not sure if this is a bug, or just my lack of knowledge on physics, but hopefully someone can help me.
I have setup a very simple [69123-unityphysics.zip|69123] to illustrate my issue.
I have two almost identical gameobjects with rigidbodys. The only difference is Rigidbody1 (red) has a mass of 1, while Rigidbody2 (blue) has a mass of 2. The problem I’m having is they have a different terminal velocity. I was expecting Rigidbody2 to take longer to reach its terminal velocity but still reach the same terminal velocity… Unfortunately (for my use case) this is not the result I’m getting.