I’ve been using Martin Schultz’s ChangeTextureImportSettings.cs (found here) for changing texture properties en masse, but another feature I need is the ability to change the filter mode the same way. I’m fairly new to JavaScript - would anyone be able to help with this?
Here’s an example of how the code looks for changing texture size:
Hi, some parts of the texture settings take effect after import, and are not set by the importer. What you need is to have your editor script modify the Texture2D that’s in the Project view directly.
I find it a lot more useful to set one texture up the way I want, and copy the settings to a bunch of other textures (this only matches every single setting for iOS)