Mass Place Trees via runtime script?

I couldn’t find anything via UA/Google search.

Is there a way to use the Mass Place Trees function via a runtime C# class/script attached to a GameObject?

I know I can use the terrainData stuff to basically do it, but was curious if there’s a built in callable method.

I’m supposing that since ‘Mass Place Trees’ is essentially an Editor function, and the Editor isn’t there in a build/exe that this isn’t possible. If anyone knows differently, please comment and I’ll change this.

Until then, the answer is No.