Good evening, everybody! Check out the city-building game I develop. This is like SimCity or, to be rater, Cities in Motion. The main idea of the game is to manage and develop the transport system of the city you build.
Although the main goal is to develop the transportation system, you also build the city yourself, because the accurate complex planning of the city and transport is important to get the great system. You may set those properties of the building, that influence on the traffic and passengers flows.
When building roads you can tune their properties, like: passing permissions for different kinds of transport, direction, special equipment or paving, tuning the directions of the crossroads etc.
One the screenshot the crossroad editing is shown. The red connection is to delete.

Here is the tuned crossroad.

The important part of the game is, of course, the public transport. Planning routes is one of the main parts of the game, and some instrument for their management are provided.
One of the featuring characteristic of it is the intellectual behaviour of the inhabitants. They not only go for work and home, and sometimes find any leisures; they may visit their summer houses, or go to the country, or visit their friends and relatives. The way to find the pass for them is also a bit complex: they can take a taxi, or go from suburb by the car and then take a subway. I have paid great attention to make the way they change routes during the trip to be as more likely as in the real life.
The game logic is ready approximately by 80 %. Now, as you maybe have seen on the picture above, the graphics is a bit clumsy, but as I think enough to make the playable alpha-release. Only to make GUI and graphics is left.
What do you think about the game, how interesting can it be? Can it interest the fans of SimCity?
I’ll be appreciate if you also visit the crowdfunding campaign for this game here:
where you can also find more descriptions and images.