Mass tree placement on terrains


COuld anyone recommend a easy or efficient way for Mass tree placement on terrains, I have a few terrains where I want to cover in forest, how could that be done with minimal loss of performance?

Any ideas welcome.

There is an option in the Terrain editing section in Unity to Mass Place Trees either Randomly or with a brush…

You can as well adjust when trees become Billboarded at a distance by going to the farthest most right tab in the Terrain Section and You’ll see some settings to adjust trees and grass…

By making Bill boarding start sooner You’ll allow optimization to do more stuff in your game as Trees are literally a flat plane until you get within your distance to change them into the actual model.

Hope that answered your questions.