I am making a game for iOS and we are having problems with File Header size. For some reason, the file header size comes out to be 222mb which is ridiculous. I could not find much helpful information online about what is causing this and I have taken some (rather unsuccessful) moves towards reducing size:
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I have only made things navigation static (and thats it) when they require it (terrain and terrain objects like trees, crates, etc)
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There is no excessive tagging or layering in nested objects
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The resources folder contains only a few every small prefabs
What should I do?
Editor Log:
Textures 3.6 mb 1.3%
Meshes 1.5 mb 0.5%
Animations 30.3 kb 0.0%
Sounds 85.7 kb 0.0%
Shaders 375.1 kb 0.1%
Other Assets 910.2 kb 0.3%
Levels 2.2 mb 0.8%
Scripts 708.0 kb 0.2%
Included DLLs 3.9 mb 1.4%
File headers 222.5 mb 79.5%
Complete size 280.0 mb 100.0%