Massive FPS drops in areas with "many" GameObjects

Hi There!

Like the title suggests, we have the problem that we have massive FPS drops (15-20 FPS) when a good amount of objects are on camera.
The big problem here is that we’ve planed to put even more objects in this area, otherwise it would look very empty… Does anybody have a potential solution to this problem?

I’ve already checked the FPS while disabling all assets in this area. It is fine then, but that obviously is not an option…

Thanks in advance

-Fuji

Sometimes simplifying the collider on the gameobjects can help framerate issues.