Massive Performance issue on Oculus Quest 2 Unity Build

Hi, maybe im doing something painfuly wrong and obvious but im just not seeing it yet. What is currently happening is that an APK that worked on my previous oculus 1 in wich the game ran good is now facing serious performance issues. The same game nothing has changed. The only this that has changed is the headset. In summary the build on the Oculus quest 2 now runs at 1 FPS MAX and then proceeds to crash. And there is obviously something wrong with a setting or something that will make the build run fine on the oculus quest 2. But im just to much of a newby to see it. Btw the headset is fine. I have tried playing others standalone games on the quest and there is nothing wrong on that side. Another btw im on Unity 2019.4.25f1

Maybe you need to rebuild your project with the latest Oculus Integration SDK?

Im making a duplicate of the project in order to try this.

As said above update the oculus integration to the latest. If possible maybe also try out the latest 2019 lts version and the latest oculus xr plugin available for it

I may have found some interesting issue and i dont know how to properly fix this. But while a was building the transition apk it catched my eye that it said that the build was beign built with ARMV7 instead of ARMV64 even if i only have 64 checked on project settings. So there is something on my project that is creating this issue.

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that is curious. I also thought the scripting backend should be IL2CCP. Does your Configuration and API level android settings look like this?

Sounds like a job for the bug reporter tool.