Massive problem with Blender to Unity3d importing

Hi. I was making a model in blender, and when I was done, I transferred it to unity, and it became completely deformed. I tried changing the file to .obj, but it didn’t change anything.
This happens with every other model that i make
This is what it looks like in…
Blender Screenshot by Lightshot
Unity Screenshot by Lightshot
Any idea on how to fix this?
Thank you :slight_smile:

Looks like a flipped polygon normals case. In blender, make sure all polygon normals are correct.

This might be useful:

Two people answered this on your other thread, recalculate normals as they told you.