How would you handle editing a large world? My world is so large that it slows down my computer in edit mode. In play mode its fine because of occluding, but you cant occlude in edit mode…any ideas of a solution?
Splitting your world into multiple scenes or turning of not for the current editing needed parts of your world while editing seems like way to go.
Thats what I was thinking. I dont know about multiple scenes because its a flowing continuous continent. But definatly think I may just have to group everything in a terrain tile and just turn off the tiles Im not working on. I even though about making a script that turns the tiles on when the game loads. But thats what I was thinking lol just hopeing some program out there would exist that could do a non-runtime occlusion.
You could have a script on your Gameobject groups that runs only in the editor and if the distance to the camera is too high disable the object.
I’m not aware of any premade solutions for this but i might not searching for the right stuff.