EDIT: Here’s the latest video. The project is no longer a “First Person Party Based RPG Framework”. I mean, it is that, but it’s a lot more now. I’m not sure what to call it. So currently “Class System” is good enough.
The project is basically, I think, a quick way to set up a class structure in Unity. Rather than hard coding your classes, you can create new lists and embed the data in them right in the editor window. You can link to other lists – basically referencing one class inside another, and as you add, delete or edit class or item names, everything is kept up to date.
So it’s somewhat flexible. Let me know what you think!
Hey all! I’ve started working on a First Person Party Based RPG Framework that I’ll be using to make my own game (http://www.TheQuestHerores.com). I’m going to put this on the Asset Store when it’s done, for a few reasons:
- The money, if any, will help me continue to make the game without having to get a job.
- Knowing it’ll be on the store gives me more reason to make sure that I do everything as well as I possibly know how, to learn better ways of doing things and to comment all of my code.
- I’m hoping others out there who want to make RPGs will be helped out – making the framework is half the work. I produce all the characters and environments in the InfintyPBR series, so that, along with this, will be most of the work for anyone interested in making a similar game.
The framework will have a lot of editor scripts to make setting things up easier. One of the big things I have now is a “Proficiency Editor”, shown below. Each Class & Race has different proficiency levels for all the skills and stats in the game. So this window lets me somewhat easily edit all the details in a table format.
I’m also building a catch-all “First Person RPG Game Data Editor” which is currently mostly a set of foldouts for the various things, shown below as well.
Let me know what you think!