Master Server GUI not showing up [Errors finally coming up in console]

im trying to connect to the master server and the GUI to look for a server is not showing up. Im calling a function from within the GUI function so it should work.

  if (GUI.Button(new Rect(Screen.width / 2 - 64, Screen.height / 2 + 144, 132, 32),"World-Wide Connect")) {
    MastServ();
    menu_WWconnect = true;
    play_menu = false;
    }
     
    if (menu_WWconnect) {
    ServerWWConnect ();
    }

    void ServerWWConnect ()
    {
     
     
    playerName = GUI.TextField(new Rect(Screen.width / 2 - 64, Screen.height / 2 - 47, 128, 24), playerName, 18);
     
    HostData[] data = MasterServer.PollHostList();
     
    foreach(HostData element in data) {
    GUILayout.BeginHorizontal();
    string name= element.gameName + " -- " + element.connectedPlayers + " / " + element.playerLimit;
    GUILayout.Label(name);
    GUILayout.Space(5);
    string hostInfo;
    hostInfo = "[";
    foreach(string host in element.ip)
    hostInfo = hostInfo + host + ":" + element.port + " ";
    hostInfo = hostInfo + "]";
    GUILayout.Label(hostInfo);
    GUILayout.Space(5);
    GUILayout.Label(element.comment);
    GUILayout.Space(5);
    GUILayout.FlexibleSpace();
    if (GUILayout.Button("Join")) {
    Network.Connect(element);
    PlayerPrefs.SetString("Player_Name", playerName);
    }
    GUILayout.EndHorizontal();
    }
     
    if (GUI.Button(new Rect(32, Screen.height - 64, 128, 32),"Back")) {
    menu_WWconnect = false;
    play_menu = true;
    }
    }

I think its in the last part

Solved it!

In the end, the issue was simple.

I had this:

			MasterServer.RegisterHost(myGameType,"RobotCountDown", myGameDesc);

myGameType was where the game name should be. I got them around the wrong way!

lol silly