I have a level selection options for my game, its works fine (selection and loading selected map).
public string[] supportedNetworkLevels; for the levels
and
public string currentMap; - selected map which will load.
The problem I want clients to see which map is loaded on server in their hostlists.
GUILayout.Label (hostData[i].gameName + " | " + hostData[i].connectedPlayers +"/"+ hostData[i].playerLimit + " | " + currentMap);
- Ofcourse its can’t be so easy…
I suspect I should send some kind of RPC, but cant figure out how, pls tell me how to do that:roll_eyes: