Master Server Information - Connected Players

With the default unity networking, how would I be able to provide information from the game server to the master server. For example, I want to display a number of the current connected players on the server or display whether a boolean is true or not.

I couldn’t find any documentations or forum posts about this so I apologise for my lack of knowledge and detail. Let me know if you want me to be more specific

You would need to modify the master server code and create a custom master server.