Hello there,
I was searching for hours the way to implement a Master Server with MLAPI, because I want to use dedicated servers.
I found the Photon Master Server Logic (see image below), which is I think the best solution for the game I am developing. If you look at the “Game Server” side, you can see that it connects to the Master Server, and when the client receives the server IP address, he has to connect to the game server.
So if I think about MLAPI logic, “Game Server” should be client (for the Master Server) and server (for the players) at the same time, which I think is impossible. Do you guys have any solution?
