I’m into, a multiplayer game, where I have learnt, how to code. But, don’t know anything about Master Server and all. Read the documentation, didn’t seem to understand it completely. Also, in the M2H networking tutorial, FPS example, is made by unity’s official master server. Why can’t we use that, in our games??Any reliability issues??? What could go worse??
Are there any perfectly working examples, out there??
Please do, clarify, or point me, to somewhere, where I can get detailed information.
Thanks in advance