Hi there,
I am a multi player, dev newb. I have a few a question regarding loading a level across the network.
In my lobby, once the number of players entered meets the condition, I want to load a game scene. My thinking is that I can instruct the masterClient (Photon, would be Host in Unity I think), to loadLevel. The masterClient would then LoadLevel(“someLevel”), that was present in the build.
My thinking is that since a network duplicate of the MasterClient exists on each localPlayer, the instruction to loadLevel, called from the MasterClient, will then be passed to each local player’s device?
If you are using PUN there are not lot ways. In PUN you would need 2 rooms, one where players join and wait till the main scene will be loaded by master client on any event like number/ready etc.
I have seen multiplayer asset that has it implemented. Search for “MPF” in asset store.