MasterCube - Combine your meshes and no more texture stretching [FREE]


MasterCube is a small but very Powerful tool to create and prototype better

With Mastercube you can break the pattern of your texture, rotate, change the UV Offset, Scale and if you make 500 mastercubes in order to create a awesome castle, you can Combine this Meshes and turn to 1 single GameObject.

All this for FREE, combine MasterCube with your imagination and create awesome models and texture then without have to open a 3D Editor.

[ASSET STORE]


No more ugly textures stretching, scale then and change the offset to prevent boring repetition


This box have only 1 texture, you can control each face of MasterCube and change the UV Scale and Offset.


Combine multiple gameobjects into a single gameobject and save performance.

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Here is another example to what you can build with MasterCube, everything on this scene was built with MasterCube, and we add some decals and grass to add a special plus :smile:

wow… pretty impressive! This is very nice cubeart :slight_smile: Cant wait to try it.

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Thank you @chelnok , Asset Store is reviewing the package, as soon as it becomes available we will post the link here :smile:

Mastercube is available now people, just download e create :smile:

don’t forget to post your creations here and review us :slight_smile:

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Added to my wish list and will be trying it out this weekend. Looks nice!

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Cool! you can get pretty nice cubeart designs, here a few more examples:

Cartoon House with interior!

Cartoon Desert City

When I create prefabs made of several or even one MasterCube children and then bring the prefabs back into a scene the child objects (mastercubes) don’t render at all, I just get empty box colliders, until I select individual children of the prefab parent in the hierarchy.

Any ideas?

Well, you answered your own question Mr.@ig3d :stuck_out_tongue:
just select the MasterCube’s childs and they will appear again.

But yeah, this happens… we will see if there is a way to kind of ‘refresh’ the prefabs

Is there a way to hide the MC icon that shows in the scene window as it is getting in the way?

UPDATE : Don’t worry I found it under the Gizmos drop down on the scene window.

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I have a little feature request: Can you add support for planes?

I want to scale planes without f’cking up the UVs.

I think it’s possible! We will take a look soon

Thanks :slight_smile:
Maybe I could even donate, but I’m not sure because I’m 15, so I’d have to ask my parents… which is kinda weird for a small donation.

@Invector
MasterCube is a great tool for prototyping.
But I found it works incorrectly in current Unity. I am using Unity 5.3 and 5.4.

The problem is that:
I setup one MasterCube, and I click another MasterCube. Then, the first MasterCube’s parameters are set incorrectly.

It is easy to reproduce the issue with following steps.
Step-1. Create an empty scene in Unity 5.4. Create a Cube, and drag a texture into it.
There are null reference errors pop out.


If I click “Face transform” sub menu, the error seems not affect anymore.

Step-2. Create the second cube, and add MasterCube component onto it.
I click the second cube, then, click the first one. The parameters in the first cube goes wrong again.

@Invector
Thanks a lot for help from author of MasterCube.
I get that issue because I create a MasterCube by adding MasterCube component onto a normal cube.
MasterCube should be created directly from menu like this below (also shown in tutorial):
2796729--202878--MasterCubeGreation.png