MasterCube is a small but very Powerful tool to create and prototype better
With Mastercube you can break the pattern of your texture, rotate, change the UV Offset, Scale and if you make 500 mastercubes in order to create a awesome castle, you can Combine this Meshes and turn to 1 single GameObject.
All this for FREE, combine MasterCube with your imagination and create awesome models and texture then without have to open a 3D Editor.
Here is another example to what you can build with MasterCube, everything on this scene was built with MasterCube, and we add some decals and grass to add a special plus
When I create prefabs made of several or even one MasterCube children and then bring the prefabs back into a scene the child objects (mastercubes) donât render at all, I just get empty box colliders, until I select individual children of the prefab parent in the hierarchy.
@Invector
MasterCube is a great tool for prototyping.
But I found it works incorrectly in current Unity. I am using Unity 5.3 and 5.4.
The problem is that:
I setup one MasterCube, and I click another MasterCube. Then, the first MasterCubeâs parameters are set incorrectly.
It is easy to reproduce the issue with following steps.
Step-1. Create an empty scene in Unity 5.4. Create a Cube, and drag a texture into it.
There are null reference errors pop out.
Step-2. Create the second cube, and add MasterCube component onto it. I click the second cube, then, click the first one. The parameters in the first cube goes wrong again.
@Invector
Thanks a lot for help from author of MasterCube.
I get that issue because I create a MasterCube by adding MasterCube component onto a normal cube.
MasterCube should be created directly from menu like this below (also shown in tutorial):