Hello,
I’m currently building a multiplayer mod for a game. I already have a server list and stuff like that. The only problem is that the server shouldn’t be a dedicated server. (So you start it on another computer and connect to it, not play on it). The problem is that if no one joined so server connectedPlayers is always 1 and playerLimit is always 3 (when I set it to two before). The code for the Server start looks like that:
MasterServer.dedicatedServer = false;
Network.InitializeServer(2, 25012, !Network.HavePublicAddress());
MasterServer.RegisterHost(“DefaultGameMode”, gameName);