I DOWNLOADED differents packages ,one for player and one for guns ,how can i match them?
Didn’t you ask exactly same question in another thread just yesterday?
Maybe you didn’t get answers because your question is rather poorly formulated;
What packages are you talking about?
How does your player mesh, prefab and scene setup look like? What kind of code do you have?
Similarly to player, what kind of gun setup you have?
How could anyone know what to “match” when we don’t know anything about what you are doing? And can you explain what you mean by “match”
i downloaded two packages.(2d sci fi weapons and tasty characters (asset store unity)
Well links to asset store would help to get more answers - I hope you get my point…
Anyway, I bothered to check the assets very superficially, but not going to download them.
Characters seem to be rigged I think but not animated, so why not import both assets to one project, take character prefab, make a copy of it, do the same for the weapon.
Then parent the weapon to hand bone of character - seems like characters already have some clubs in their hand so you know where to attach your new items. Remove or hide the current props.
But again, you don’t put much effort to explain your problem, so don’t expect much detail from answers either. Post some images and explain specific problem you are facing. Otherwise this kind of questions usually sink into sea of unanswered questions after one or two answers.
Characters seem to be rigged I think, but not animated, so why not import both resources into a project, take prefabricated characters, make a copy of it, do the same for the weapon. how do that? ( in this way character have a gun glued?
To me it sounds like you should start from the learn section…
Read the rules. Please provide proper information in your posts and do some basic research first. Closing.