Hi,
I would like to match the position of a 2D visual Element made in UI Toolkit with the position of a game character.
So I did add a UIDocument containing the VisualElement and a C# Script for positioning the VisualElement to the Character GameObject
I set canvas size to Match Game View
Unfortunately the Visual Element (the white C) is a little right and below of the capsule.
These are the lines to position the VisualElement (customUIElement) to match the character position (transform)
...
cameraTarget = GameObject.Find("ExampleCamera").GetComponent<Camera>();
screenPosition = cameraTarget.WorldToScreenPoint(transform.position);
uiPosition = new Vector2(screenPosition.x, Screen.height - screenPosition.y);
customUIElement.style.left = uiPosition.x;
customUIElement.style.top = uiPosition.y;
...
but the uiPosition x and y seem to be incorrect.
In addition I found out that the position changes between different devices. So for an iphone it is placed on the screen and some how follows the character but for an ipad it is outside the screen somewhere.
Any Idea how to fix it?


