Matching Camera Position Blender/Unity

I want to use blender to block out a mesh that I'll use as a collision mesh for a 2D point and click. The problem is that I need the camera position to remain constant between blender and Unity. Is there any way to match the camera position in Unity to where the camera was in the Blender scene?


Create a dummy, helper, bone or some form of mesh at the same location and rotation as the camera and export that with the mesh to serve as a "placeholder". Then you can delete or turn of the mesh renderer for that object once you have lined up the camera.