Matching network view IDs

So I have a prefab instantiated in two different scenes. This prefab has a NetworkView attached. When running networked I have 2 standalone players, (lets call them client and server) is there any way to force the the network view IDs of the instantiated prefab to match on client and server players? I know you can do this with NetworkView.Instantiate, but i want the prefab to already exit in the scene on both client and server (because i am using the editor to connect the object to other select objects) and dont want to have to instantiate the prefab at run time. Is this possible?


Just set the networkView.viewID yourself using an RPC call to some shared scene object that has the same ID on everything.