So I have a prefab instantiated in two different scenes. This prefab has a NetworkView attached. When running networked I have 2 standalone players, (lets call them client and server) is there any way to force the the network view IDs of the instantiated prefab to match on client and server players? I know you can do this with NetworkView.Instantiate, but i want the prefab to already exit in the scene on both client and server (because i am using the editor to connect the object to other select objects) and dont want to have to instantiate the prefab at run time. Is this possible?