Matchmaker and LLAPI

Hey everyone,

I was wondering if anyone has been able to use matchmaker with the llapi. I’m currently using the llapi and connecting to localhost, but I’m making a mobile game and would like some sort of matchmaking functionality. Is there a way to combine the high level api like NetworkMatch with the llapi? If anyone has had success making a mobile game with unet please let me know how you went about it.

I’m using the llapi and sending packets via NetworkTransport.send(…) because I’m making a 2d game with futile and I already went about sending everything as bytes (I was trying to use a iOS native plugin for multiplayer before).

I’ve heard that the relay server hasn’t been released yet and won’t be for awhile so that’s why I’m wondering if I can connect via Matchmaker and still send via NetworkTransport.send().

Thanks

Same issue here. I’m able to create a host or lan scenario but now i would go with matchmaker and remote unity server.
The main issue is it seems that if you dont have prefabs you are stuck. I DONT use prefabs at all in my game and i would manage the matchmaker using only simple objects and byte array to send and receive.

Hey Twyix_Studios, take a look to this one:

http://docs.unity3d.com/Manual/UNetInternetServicesOverview.html

Thanks, but I actually switched to Photon Networking Unity SDK a long time ago