So in the game I’m working on our characters require generic rigs. I’ve found that the match target functionality in the animator has tremendously helped align several of our jumping animations and I started to try using it to align our wall climbing animations. However, I can’t seem to get it to align to any bone besides the root bone. Is this intentional or is there some sort of trick to get it to work with other bones in a generic rig?
I’m pretty sure matchtarget if for root node while IK (something) is for other bones. Look into using them together towards a solution for your setup.