Created a project with MatchTarget in v2018 and updated to v2019. Discovered that while the MatchTarget seems broken in the Editor, when I Built it, it works fine. What setting do I have to change in the Editor to make the Editor behave just like the Build?
Hope this is worth the necro
Unity matchtarget seems to look correct only when the fps is capped!!!
Put this code in the Start function of any gameobject on scene.
Application.targetFrameRate = 60;
Hope this helps helps somebody else