MatchTarget works in Build but not in Editor

Created a project with MatchTarget in v2018 and updated to v2019. Discovered that while the MatchTarget seems broken in the Editor, when I Built it, it works fine. What setting do I have to change in the Editor to make the Editor behave just like the Build?

Hope this is worth the necro :slight_smile:

Unity matchtarget seems to look correct only when the fps is capped!!!

Put this code in the Start function of any gameobject on scene.

Application.targetFrameRate = 60;

Hope this helps helps somebody else :slight_smile: